We got a taste of what it’s like to work at Valve, the successful game software company behind Half-Life, Portal but also Steam, last week through a blog post by developer Michael Abrash. Though this latest news doesn’t add anything to the company’s wearable computing research plans, it does give us another glimpse inside the company and another dose of envy.
To refresh, Valve has no hierarchy, as illustrated by the original post above, which might be hard to comprehend at first but is an incredibly smart, and awesome, idea. You see Valve, as most tech companies should be, is all about creativity and ingenuity that risks getting buried under typical company structures. So to get new joiners up to speed to its idiosyncrasies, Valve has created a “handbook”, which has now been leaked, and you can have a look at here.